Hangars and the Vesta problem
View Single Post
Join Date: Jun 2012
11-15-2012, 08:34 AM
I find the Vesta hangar to be inferior in every manner possible when compared to other ships in the game - especially similar Kar'Fi.
Not only do the crafts take an absurd amount of time to launch due to this silly animation (seriously, ~4 seconds between each craft), but the recharge timer is truly long. I wasn't sure if that's because of the Runabout nerf, but I'm noticing the same thing with Peregrines - no amount of non-used Aux power shortens the cooldown, so in the end it's like not having a hangar at all. ~1min recharge time between runabouts with 125 Aux is just silly when compared to, let's say, ~18 seconds Widow Fighters from the Recluse (pitty I can't use those).