True reason why Foundry is unpopular
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Join Date: Jun 2012
11-15-2012, 02:47 PM
Originally Posted by
Understood. Writing short stories has always been difficult for me; I tend to think in "epic" terms sometimes.
To be honest, some of your stories are what I had in mind when I referenced 2-3 hours. The descriptions look intriguing, but finding the right time to play them is sometimes problematic. This is especially true when there is more than one story in a series and all of them at listed as multi-hour missions.
I'm just going to have to pick a time and dive in.
Well, don't feel obligated or anything. I know my missions are long, especially Dereliction Duty. I didn't realize how long it was when making it, and also made the mistake of front loading most of the optional conversations at the
of the mission.
I guess the trick I would say with DD is if you start playing it but don't have a lot of time, you can spend time on U.S.S. Atlas Deck 13 until you finish everything or get bored, and then you can quit and come back the mission another time and just rush through Deck 13 (shouldn't take more than 5 minutes) and just do the actual mission.
I've tried to keep the others a little shorter, but I run into the issue where it's not really realistic to break up the mission after every single map. So, they still end up being a little bit long.
Really though, we have the advantage with the Foundry of not having to cater to absolutely everyone. It would be nice though if there was some way to select the mission length you want, etc. As has been mentioned we've been asking about that for a long time.
Click here for my Foundry tutorial on Creating A Custom Interior Map.