True reason why Foundry is unpopular
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Join Date: Jun 2012
11-15-2012, 03:42 PM
Originally Posted by
I don't think most people aim to make 2-3 hour missions, it just sort of happens by accident.
Also, length can be highly variable in some missions, depending on whether you interact with all of the NPCs, etc.
Yeah.... don't play my Treasure Hunt mission if you're in a hurry. It's long, not because of the story, but because you need to fight a small army, and not all at once.
Speaking of other languages, I remember playing a mission that was either in Czech or Hungarian once. It was fun. I couldn't read it, but it was fun.
As for story, one way to mix the two approaches is to have optional dialogue branches for exposition. that way people can skip reading the wall of text. But only if they want to.
I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
Last edited by markhawkman; 11-15-2012 at