Thread: steam t5 ship
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Captain
Join Date: Aug 2012
Posts: 13,052
# 39
11-15-2012, 05:58 PM
Quote:
Originally Posted by shookyang View Post
Repair rate and crew killing effects affect percentage of crew. Not the total number.
Say you're working with Lesser of -20 or -20% crew.

You have 50 crew.
(80%) 50 - 10 = 40
(64%) 40 - 8 = 32
(50%) 32 - 7 = 25
(40%) 25 - 5 = 20
(32%) 20 - 4 = 16
(24%) 16 - 4 = 12
(20%) 12 - 2 = 10
(16%) 10 - 2 = 8
(12%) 8 - 2 = 6
(08%) 6 - 2 = 4
(06%) 4 - 1 = 3
(04%) 3 - 1 = 2
(02%) 2 - 1 = 1
(00%) 1 - 1 = 0

You have 200 crew.
(90%) 200 - 20 = 180
(80%) 180 - 20 = 160
(70%) 160 - 20 = 140
(60%) 140 - 20 = 120
(50%) 120 - 20 = 100
(40%) 100 - 20 = 80
(32%) 80 - 16 = 64
(26%) 64 - 13 = 51
(20%) 51 - 11 = 40
(16%) 40 - 8 = 32
(13%) 32 - 7 = 25
(10%) 25 - 5 = 20
(08%) 20 - 4 = 16
(06%) 16 - 4 = 12
(05%) 12 - 2 = 10
(04%) 10 - 2 = 8
(03%) 8 - 2 = 6
(02%) 6 - 2 = 4
(02%) 4 - 1 = 3
(01%) 3 - 1 = 2
(01%) 2 - 1 = 1
(00%) 1 - 1 = 0

Say it were 100% instead of 50% chance:
14 hits to 0 the crew on the 50 man ship.
22 hits to 0 the crew on the 200 man ship.

So picture the 400, 500, 1000, etc, etc, etc...
...and keep in mind it's not 100%.

edit: BTW, that's for Able. 10% for Alive. But again, the more crew - the better.

Last edited by virusdancer; 11-15-2012 at 06:03 PM.