Vesta testing and Feedback
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Join Date: Aug 2012
11-15-2012, 09:14 PM
Originally Posted by
Greetings Captions Devs Guests
Bought. Vesta and have tested it a little but
Have had many Issues with it
Autofire does not work,right clicking on weapons
I'n the 3 rows of functions does not turn on autofire
Tried removing weapons logging out
Tried differnt weapons , old,new,and those that came
With the ship. Tried all 10 rows ,No autofire
Having that problem with all my ships, lag in firing cycles, it's not just you.
The phaser module seems to be very poor damage
Check your skills. Unless you are specced into sci with lots of sci consoles, it's less than useful.
Shuttle launch is very slow
It's not a carrier. Of course it will have slower deployment times.
Turn rate seems slower than it should be
Cruiser/Science HYBRID. You can't have it all.
Lack of autofire has hampered my testing further
It's a serious pain I'n the kiester not having it
Beam weapons do not use Aux power,I like
Beam weapons and I didn't see anywhere posted
That the vesta Aux power to weapons was Cannon only !
Previous poster answered this.
I would not have bought the ship if this is intended .
Beam weapons draw power from weapons power and not
Auxiliary ,That was why I bought the ship .
I would appreciate dev comment on this issue please
Anyone else please post findings
Most of my commentary is in red in the quote. I have a few friends who bought the vesta, and they are in love with said ship. I have trouble gettin them to talk about anything else. That being said, she's about where I anticipated her to be. Very powerful, but not invincible. Had a few fly with me in fleet actions, was still able to out-dps them (sorry to say, 8 weapons still outdoes 6), but their utility was amazing. And crap that wiped out my Oddy, they lived through, and vice versa. She can do it all, but not all at once XD.
My 2 ecs? Good ship overall, not as godly as we thought, actually borderline fair.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Why the Devs can't make PvE content harder.
<--- DR proved me wrong!