MWO: OK Boss We Moved It
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Join Date: Jul 2012
11-16-2012, 01:10 AM
Originally Posted by
Personally I still enjoy STO, but I also enjoy MWO.
What do you think are some good ideas that our Dev team can learn from what MWO is doing.
For me it is the possibility of a persistent story line that derived from the outcome of PvP matches.
The way I feel that I can contribute even in an underpowered mech like a Jenner.
They way the weapons are balanced.
What for you makes MWO, (or any other game you feel has remarkable PvP), a good benchmark for STO PvP?
What they can learn is to scrap the PVE content xD
Except for Starcraft I don't know any game which has good PVE and PVP.