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Join Date: Jun 2012
Posts: 1,001
# 2
11-16-2012, 06:58 AM
Some suggestions off the top of my head:

Run 5 disruptor tac consoles, it's worth it. Maybe even slot the space jump in your sci slot, if you feel you can tank most damage.

Drop the single and dual cannon in favor of dual heavies, they tend to hit harder.

Drop one epts1. Maybe the ens uni slot, then slot either hazard emitters or a tractor beam.

Jam sensors and aceton field aren't to my taste, and I'd run Aux2SIF and Hazard emitters in their place (with the tractor beam on the uni spot), but that's just me.

Aux2SIF would compensate for the field generator through extra damage resistance and a decent hull heal, HE is nice because it clears plasma debuffs.