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Captain
Join Date: Jun 2012
Posts: 1,415
# 110
11-16-2012, 11:38 AM
Quote:
Originally Posted by xaranz420 View Post
i didnt read every post but i did read half or so of them and no one even mentioned anything outside of stf doing this exact same thing.
ive noticed the excessive hull damage against maxxed out shileds on numerous differant pve missions.
this problem is game wide and not borg specific.
for instance a 26k crit from a romulan on new romulus against full shields and health happens often enough to make you see that their is sumthing wrong.
my klingon kar'fi doing the fleet action where you fight feds(cant remember the name)
haveing an engi captain with full healing and hull regen build was playing the entire match with full shields and it seemed most of their damage went directly to the hull.ive played this mission many many times and they used to damage my shields before they ever even touched my hull.
this was only one example so this problem for me is not just borg but anywhere you go in the game.
i dont mind abit more difficulty but wow shields have become quite useless against most enemys who take your hull down without touching shields at all.
im assuming a majority of the posters primarily play stf and maybe havent even played anything else in the game yet since it has only been a couple days since launch.
Agreed.

I found this out on the Tau Dewa patrol, both with the cubes and the Starbase.

Two missions that were simple fun on Tribble, became fights for my life.

I'm not an Elite player or anything, but I've slagged enough cubes running B'Tran to know what I'm doing on normal difficulty and I got stomped into tube grub paste.
Quote:
Originally Posted by bareel View Post
They are not ignoring them they are just hitting so ridiculously hard that they blast threw a facing or your getting massive bleed through plus plasma dot.

From what I can see in logs their torps with a normal hit are around 30-60k+ non crit raw damage. 10% of that would be 6k plus the 600-1300 per tic and the standard energy weapon hits and it is gonna hurt.

Try keeping your defense score high that seems to be the best way to roll. High defense to avoid hits plus high resists (i'm talking 40%-60% hull and shield should be at least 50%) and be prepared to disengage if needed.

*edit*
Also many of us got used to the 2 piece borg set passive that helped mitigate such things that many of us are no longer running. That is the likely culprit to the perception change.
Exactly. Shield neutralizer aside it was 10% chunk, 30% chunk, hull down to 10%-Dead.

I haven't died so fast since my first foray into PvP.
Quote:
Originally Posted by nicha0 View Post
The thing is, we ran this on tribble, I did a Maco and 2 pc borg and a 3 pc borg set. The 3 pc borg was best in non-elite STFs, the bleed through was what was expected though, same as S6 holodeck. Trying the 3pc borg in elite STFs did work too, tricky, and you don't want to get agroed by the gates but it worked in cure and infected well, managing bleed through damage was much much tougher in an escort taking a lot of agro, hazard emitters used often.
But now its 3 hits and you are dead with your shields up, shield facings aren't dropping, tactical team isn't even needed. Its very possible these torps are getting high bleed through allowances or they actually fixed how torp bleed through works against shields. But since the borg torpedo versions are so overpowered its worse than standard unshielded torp hits to the hull.
Exactly the same with normal PvE.

On Tribble everything was safe, sane, and consensual. When it got to Holodeck, welcome to Wolf 359.
Yes I support This

"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"

Last edited by captaind3; 11-16-2012 at 11:41 AM.