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Career Officer
Join Date: Jul 2012
Posts: 13
# 32
11-16-2012, 11:39 AM
Originally Posted by syberghost View Post
But, there is. If you have to play more to get them, and you want them, you'll pay for things that make this extra play more convenient for you, such as consumables and better ships.

Further, by making progression take longer, at least some of the audience will stick around longer before they reach the post-progression burnout.
Fair enough, I was thinking more along the lines of the direct relationship of say zen for fleet marks. The time issue is absolutely valid. I think they just took it a step too far with how much time is required now, even at a lower tier. It'll be interesting to see how long it takes for burnout to kick in under the newer levels.