Congrats Devs, STO is finally a Star Trek game!
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Join Date: Jun 2012
11-16-2012, 01:41 PM
Originally Posted by
I actually think that kind of stuff should take place during Exploration missions. Imagine trying to defeat your evil twin as your ship slowly spirals toward the sun!
I would be all for an exploration system modeled on the new sector patrol, with more Trek themed random events besides just Iconians and Enterprise laced in.
Basically, design a lot of event triggers based on common Trek plots.
Then have a very basic random mission with hand crafted dialogue where the Trek event triggers are the random part of it.
I can actually cook up how you do this.
You know the cycling dialogue button from Mine Enemy?
Cycle a bunch of identical dialogue buttons that trigger different events. All stock Trek plot twists.