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Career Officer
Join Date: Jun 2012
Posts: 5,556
# 69
11-16-2012, 01:41 PM
Quote:
Originally Posted by centersolace View Post
I actually think that kind of stuff should take place during Exploration missions. Imagine trying to defeat your evil twin as your ship slowly spirals toward the sun!
I would be all for an exploration system modeled on the new sector patrol, with more Trek themed random events besides just Iconians and Enterprise laced in.

Basically, design a lot of event triggers based on common Trek plots.

Then have a very basic random mission with hand crafted dialogue where the Trek event triggers are the random part of it.

I can actually cook up how you do this.

You know the cycling dialogue button from Mine Enemy?

Cycle a bunch of identical dialogue buttons that trigger different events. All stock Trek plot twists.