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Captain
Join Date: Jun 2012
Posts: 1,063
# 3
11-16-2012, 03:29 PM
I can't say I agree with how the conversion worked. And I am particularly concerned with how this will make grinding up toons extremely difficult and/or tedious. However, I can say that I understand why they did it and why they needed to.

Simply put, I have heard tons and tons of people saying that they can essentially level a toon in 20 hours (don't ask me how they actually /play the game/ so much as treat it like a self-inflicted position in a sweat shop) and then screaming how they have nothing to do, even though there is a lot more to the game than rapid-leveling. This is something to do, and while more content would be better, it takes the devs weeks to build content that many of us blow through in hours and only play once.

So more variety is going to be necessary for the grind, but this sort of thing will help retain players in the long run, at least in theory.