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Cryptic Studios Team
Join Date: Jun 2012
Posts: 2,201
# 8
11-16-2012, 11:57 PM
Meh, the end product was a derivative of the original art direction, trying to make it feel like something that could exist, but which you haven't seen before, and the time we had to make the zone. I chose to go with a route that I knew I could easily cover the map in, and still (hopefully) look ok. You're no the first to make the potato comparison, and it's fair. But, it is what it is.
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