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Career Officer
Join Date: Jun 2012
Posts: 1,901
# 16
11-17-2012, 01:09 AM
Not surprised at all.

In fact, it's about what I expected, though I figured the gear projects would only be 20 hours. 40 seems excessive for that.

It's not any different from the Starbase gear unlocks. Easier, in fact; starbase stuff requires you do a project for the requisitions then forces you to pay fleet credits for the gear you want. This is the same thing without the fleet store in the middle and for a single player instead of having to supply a fleet.