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Captain
Join Date: Aug 2012
Posts: 12,464
# 3
11-17-2012, 12:17 AM
In Re #2...

Tactical

Self
Attack Pattern Alpha: +Dmg, +CrtH, +CrtD, +Turn
Go Down Fighting: +Dmg (based on hull)

Target
Fire on My Mark: -DR, -Stealth

Team
Tactical Fleet: +Dmg, +Def, +Acc
Tactical Initiative: Reduce Recharge Tac BOFFs


Engineer

Self
Miracle Worker: +Hull Heal, +Shield Heal, +Subsystem Repair
Nadion Inversion: +Power Drain Resist
Rotate Shield Frequency: +Shield Regen, +Shield DR

Self/Ally
EPS Power Transfer: +Power, +PTR

Team
Engineering Fleet: +DR, +Hull Repair Skill, +Warp Core Potential Skill


Science

AoE Enemy
Sensor Scan: -DR, -Stealth

AoE Friendly
Scattering Field: +Energy DR

Other
Photonic Fleet: Summon Holographic Pets

Self
Sensor Scan: +StealthSight

Target
Subnucleonic Beam: Buff Strip, -Recharge Speed

Team
Science Fleet: +Shield DR, +Shield Emitters Skill, +Power Insulators Skill


Those five abilities are all that separate each of the Careers in Space. It's important to look at those, in any discussion about a player playing their class (imho).

Tactical is obvious. It's a damage career/class. Whether they're buffing their own damage, the teams damage, or making the target less resistant to damage - they're about damage. Their damage potential in any ship is going to be higher than the other two careers/classes whether in PvE or PvP.

I'm going to skip Engineer for a moment to look at Science. Science is a bag of tricks, eh? Buffs and Debuffs - they're weakening the enemy and strengthening the team. It's the middle career/class between the offensive and the defensive. With SNB's 90 degree arc, they're going to want to be in a ship where they can get the target in that arc. They bring some goodies for the team whether in PvE or PvP.

Engineer. Engineer. Engineer. Engineer's broken in my opinion. There's no other way to state it (politely) without saying that they're broken. We have Tac buffing the offense. We have Sci buffing offense/defense. We have Eng buffing defense. BUT - we don't. We have Eng buffing their own defense, but they're not buffing the team defense.

The Engineer comes off looking like a tank (in Space - on Ground, it's a different story entirely). With no need for a tank in PvP, slap them in a cruiser/Recluse and you've got your healer. But you're no longer really playing the class - you're playing the boat now. The Engineer's just "tankier" in that boat than a Tac or a Sci would be.

You could put a Tac in a healing boat. They'll be able to heal just as well as the Eng. They'll do more damage than the Eng while they're at it as well. The Tac in a healboat would bring more to the team than an Eng in a healboat would... except the Tac's going to be squishier than the Eng. So that healboat will pop. AND - the Tac loses potential.

You could put a Sci in a healing boat. They'll be able to heal just as well as the Eng. They'll do more damage than the Eng while they're at it as well. The Sci in a healboat would bring more to the team than an Eng in a healboat would... except the Sci's going to be squishier than the Eng. So that healboat will pop. AND - the Sci loses potential.

There's some play between putting a Tac in a Sciboat or a Sci in a Tacboat. That play does not exist for putting the Eng in a Sciboat or a Tacboat (outside of the Sciboats/Specials that sport the Eng BOFF layouts).

So given the nature of Eng in space, what Tac or Sci would lose (as well as being squishier while doing it) - the Eng is the healer (because there's no need for a tank).

Cryptic needs to fix Engineers. They should be more like they are on the ground while in space. Much like the Sci brings a mix of offensive and defensive support; the Eng should bring a mix of defensive and offensive support (or even defensive support).

The forums is the place to address this issue with Cryptic. Sending them feedback is the way to address the issues with Engineers in Space...

...making your team suffer because you want to ignore the way Cryptic has botched the Engineer and play your way...

...well, that fits in with the broken and selfish nature of Cryptic's Engineers in Space I guess.

So definitely make sure to offer feedback every chance you get to Cryptic about how Engineers are broken - but do it on the forums - or do it via feedback to customer service - etc, etc, etc.

If you're going to play an Engineer with the way it currently is, then play the Engineer as it currently is - you're going to be the "tanky healer" - you're not going to be the debuffer nor the damage dealer. Unlike Tac or Sci, you're going to be incomplete without the right ship.

It sucks... but that's STO (as it currently stands).