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Join Date: Jul 2012
Posts: 262
# 40
11-17-2012, 01:57 AM
Originally Posted by avarseir View Post
You guys are pretty lucky with drops. I've played cure ground for a long time before i could get the proto weapon drop. Not counting the failed missions, stupid PUGs not cooperating, etc.

Sure you can say that you got the stuff easy because you got the correct crowd to play with (Elite STF channel for example). But for the average player, they probably don't even know this channel exist.

Moreover, you need to run every single STF to get the respective drops. Now, the average player, could just do the STF he finds easy enough and still reach the final destination.

What I'm saying is that this new system is preferable to the old random drop system where effort is not equal to reward put in due to randomness of the drops. Now, despite its long and tiring grind, at least its guaranteed result.

I do agree that the new system needs rethinking on the timescale required to unlock and the resources needed for the projects, which is very steep at the moment. But its not necessarily worse than previous random system.

Ensure when posting, you consider the average player's plight who probably has a job, a family and can't spend his entire life decking out all his alts and their respective boffs with Mk12 gear.

With the new system, the average player can log in, play a couple of STFs or Romulan Marks mission he likes and still earn the gear. Last time, you need to literally wait for Vault event to get reman datalogs (I personally set reminders on my Blackberry on vault event timings and I remember once playing vault event on my laptop at Japan Narita Airport on my connecting flight to US - nearly missed my flight!), then do countless failed attempts at Infected Ground, Cure Ground, Cure Space.. and when occassionally you manage to get the quest completed.. you get 2 EDCs, some random blue item and a lockbox.. rinse and repeat..tell me which is better?

So in short, the idea of reputation system is good, the thing needs reworking is the timescale and resources needed for it. Reduce them somewhat and you'll have a really good system in place.
if your overall concern is for the average player, then consider the following. how is the average player supposed to remain competitive without these luck drops? ensuring that they are forced to grind stfs to make tier 1 and then wait an additional 201 hours so they can have the bare minimum stf sets for ground and space, just so they can be somewhat competitive and not an absolute burden on whatever team they join. how is that fair for them? do you really think that these people are going to stay in the normal queues for the entire length? if you think the quality of the games now are bad, just wait until more and more of these guys show up to work the system, either for the first time or for their alts.

luck is luck. sometimes, you win, sometimes you lose. but all in all, you still had a chance. even if that proto tech didn't drop for you, chances are you got enough proto salvage for your ship's weapons and edc to buy your mk xi set gear. either way, it was still progress. sure, you didn't progress towards the mk xii set gear you wanted... but you still had a fighting shot at being competitive with others. now, after all these changes, how competitive will the average, new player be?

but then again, some of you will like this system regardless. for others, it'll be a constant reminder of something they will never achieve. if you're constantly blowing up and not putting out as much dps as your team would want and they start tearing into you for being a noob or for wrecking their run, how motivated would you be to continue? how motivated would the average player be? how motivated would they be to continue playing the game at all?

my 2 cents. this is not an attack directed at you, but merely a rebuttal towards the argument you make. i have nothing against you personally and this is my disclaimer.