New Romulus is awesome
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Join Date: Jun 2012
11-17-2012, 07:05 AM
Originally Posted by
Meh, the end product was a derivative of the original art direction, trying to make it feel like something that could exist, but which you haven't seen before, and the time we had to make the zone. I chose to go with a route that I knew I could easily cover the map in, and still (hopefully) look ok. You're no the first to make the potato comparison, and it's fair. But, it is what it is.
It's not geologically believable. Erosion can create such "potatoes", but the overal look is closer to hills rather than mountains. I know there are polygon limits but with such mountains the relief should be far more sharp with a lot of debris all around.
Something like this :
It's a minor concern since the map is still great; just don't make so many round mountains if you need to save up some polygons because it looks VERY weird, when you know something about geology.
My favourite areas and props are those with the ruins and old buildings (the bridge is great). I really hope we'll se more of that in the future, in the featured episodes!
Last edited by diogene0; 11-17-2012 at