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Join Date: Jul 2012
Posts: 262
# 7
11-17-2012, 05:34 PM
Originally Posted by foundrelic View Post
Plasma fires also seem to take a **** ton longer to go out (Tact escort retro flyer here, no space for HE over Engineering team and Reverse shield Polarity).

I timed it, I took a single hit from a gate and lit up, got out of range and cleared the probes.

I was on fire for a full 63 seconds.

Something is wrong witht he timers on EVERYTHING in the game right now.
but hazard emitters is a science skill and should have no bearing on your engi team and rsp. also, ignoring it is like entering pvp without chainable tactical team. it's just a big no-no that severely gimps your survivability =(