Ship Type Balance... Hangars.
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Join Date: Jul 2012
11-17-2012, 11:00 PM
[quote=icegavel;6658191]And DP-Escorts aren't? 3 DHCs, a pair of turrets and fore/aft torpedoes. Give it about 5 seconds with the right buffs, and the only question you'll be asking is "What enemies?" Tell me... How much firepower does your carrier have with NO advanced frigates? Not much, probably. The Kar'Fi has probably the worst turn rate in the game. You could pop Evasive Maneuvers and barely get to Cruiser turn rate. Yes, the Kar'Fi can have DHCs. But, what's the point if you can't USE them? Beam Spam isn't as powerful as you may have been led to believe. Scatter Volley and Torp Spread 3 on any escort and any enemies in front of you are either dust or about to be. Beam Spam... Congratulations, you have all of the aggro and none of the damage to take anything out. Hope you fixed up your escape pods, you're gonna need them. Even the best tanks die eventually. I would know, I've got a tank. He can suck up a CRAP ton of damage, but he still dies. So does my Chimera.
with respect, my kar'fi does it's fair share of damage on its own. without the adv frigates, it can do 5-6k. with the frigates, it does 10-11k. i don't have the exact numbers. i must state that my kar'fi is fully geared and is a specialty build. so i am an outlier. much like the escort that can bang out 11k dps on his own, or the dps tank cruiser.
any idiot can step into an escort and bang out 6-7k dps. learning to fly the other craft takes time and skill. you won't be doing amazing burst damage, but you'll be playing a role that needs to be played. a good pvp team does not merely consist of all tac/escorts. they have a variety. so before you go and try to cop out the easy way, hoping these little fighters and whatnot do your work for you, why not re-assess your build to see if you can juice it up further? if you want hanger slots, fly a carrier.