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Lt. Commander
Join Date: Sep 2012
Posts: 144
# 297
11-18-2012, 09:02 AM
Well there are placeable props that come with their own ambient sound effects, both "whole map" sound and local proximity based sound, so it seems to me they wouldn't actually have to tinker with the foundry itself, just make a bunch of invisible object props with the sounds attached and stick 'em in the "effects" category of the objects tab.