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Career Officer
Join Date: Jun 2012
Posts: 751
# 417
11-18-2012, 12:02 PM
Quote:
Originally Posted by ajstoner View Post
Thanks Brian, you were right about the east-west vs. north-south starstreaks. It would be nice if it could just be 1 asset that rotated but hey, what do I know?

One thing I was unclear on what you meant:

Thanks,

AJS
The optional triggered dialogue I was referring to is usually set up by using an object placed to provide the player with a button to talk to a NPC. This triggered dialogue can be set to go away once the player has completed a specific objective or once they have initiated that particular dialogue. It gives the author the ability to expand elements of the story that do not have to be a part of the storyline. I learned about it when developing my "Contamination" mission. It is a great story telling tool and removes multiple NPC dialogue indicators that can tend to distract from the story you are trying to tell.

Glad I could help, thanks again for authoring,
Brian
If you would like a detailed review of your mission please visit my forum posting "In depth mission reports upon request" for details.