Nerf Everything To Around 1/10th Current Effectiveness
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Join Date: Jun 2012
11-18-2012, 03:42 PM
To clarify I am referring to all abilities, not necessarily base statistics although those too could probably stand to be adjusted. I'd be interested in seeing the way that game play might change if abilities operated under the same basic cool down system but with much smaller buffs.
For example, Cruisers could have significantly higher hulls if yo yo healing was brought in line or if it required multiple people using multiple heals (at roughly 1/10th of their current value) to achieve a near full recovery. At the very least it would reduce near instant healing and create a significant opportunity cost to focus an entire teams healing skills onto a single ship.
And before anyone thinks this is about nerfing healing, it's not. Damage would be subject to the same reductions.
Yet Another Borg Mission
It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
May not actually be "way" cooler or even "slightly" cooler.