View Single Post
Captain
Join Date: Jun 2012
Posts: 1,395
# 9
11-18-2012, 04:08 PM
I have to agree with Erkyss, a minimum of something like an AFK timer would do wonders at the minute. I don't really care if someone wants to AFK in PvE, knock yourself out (I won't really notice you're there anyway) but when it starts affecting PvP I draw the line.

To minimize false positives you could do something like we used to have with private queues where you don't suffer a queue penalty for leaving. So for example, if someone has a connection issue or something in a 5 v. 5 private premade game and he gets wrongly AFK flagged, he won't suffer the penalty and he can reenter the game once he gets sorted out. This helps keep PvP healthy and doesn't really open any windows for potential exploits.

vids and guides and stuff

[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples

Last edited by shimmerless; 11-18-2012 at 04:11 PM.