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Captain
Join Date: Jul 2012
Posts: 3,773
# 36
11-18-2012, 06:02 PM
Teamwork and a balanced group are critical to beating Hive Onslaught-unlike the older STFs, you actually NEED toons other than Tacs and ships other than Escorts on the team if you want to beat it-or even complete it.

running up and sqirting 4 DHC's and 3 Turrets on max from your escort, without a team healer and a guy running de-buffs on the target? BAD IDEA. Outrunning your team healer to where he can't extend shields or send you healing is ALSO a bad idea. The Borg in this mission will EAT you. Ditto for all would-be Kirks out there-your team is, in Hive Onslaught, your lifeline and going off by yourself is just a short trip to respawn (and on elite, expensive respawn as you MUST fix damage that accrues!)

I've run this with Tac, and Sci toons-the mission fails when nobody works together, or when vital functions aren't covered (healing, damage, AND de-buffing!!)

I've run it in BoPs, Carriers, and Cruisers-and successfully in BoPs(Tac) and Carriers (Sci). Cruiser with a tac? not so much. the worst fails I've seen so far were in one of two directions:

1. All Tacs running escorts and Bops. the universal station is nice for giving you the ability to mimic some Sci power functions of a Science officer, but wihtout the science ability to use sensor analysis you can't cover the function, nor can you cover sub-nucleonic-beam (critical for taking down the Unimatrix ships and the Queen)'s ability to de-buff.

2. 4 Tacs and 1 engie, all cruisers. didn't work. in this case, lack of DPS was the issue, followed by lack of manueverability to close and retreat. the inability to de-buff was keenly felt here too-the Unimatrix ships in the old red-alerts don't use NEARLY as many buffs, de-buffs, CC and holds as these do, and managing spawn under fire without enough team-healing is a real pain, you end up in an endless cycle of trying to keep the spawns from overwhelming you while trying ineffectually to dodge plasma balls and lances.

Conclusion;

Mixed teams work best-science, engineering AND tactical, tanks AND healers AND DPS machines-it's a mission that REQUIRES a balanced team to complete, if you're used to ISE (or god help us, ISN) which can be optional-complete with 5 Tacs in Escorts, you're in for a rude shock...which I suspect the OP just got.