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Career Officer
Join Date: Jun 2012
Posts: 361
# 203
11-19-2012, 12:15 AM
Actually, you can make a controlled sequence. My bind placed on previous page is designed such a way. Below explanation from STOWIKI:

There are two phases to using a compound keybind. Phase 1 occurs when you press the keybind button the first time. Phase 2 occurs when you press the button a second time within a short duration. Any repeated button pressing without a pause longer than 0.5 seconds will maintain Phase 2.

In Phase one the order is from left to right. In Phase 2 the order is from right to left. If you have a keybind that activates all the slots in tray 10, then pressing the button once will run ability in slot 1 and Que the ability in slot 2. If we press the button a second time with out a long pause between the first press, we will enter phase 2. If Slot 2 has not yet activated we will replace it in the Que with the ability in slot 10, and it will be next. Any repeated key presses of the same keybind with in a short duration will maintain phase 2 and Que items.

This feature can be used to create a fail safe Que order. Creating a mirror of a command will allow the priority to be fixed.

A standard command activating the full tray 10 using the keybind import file method would appear as follows:

numpad0 "+TrayExecByTray 9 0 $$ +TrayExecByTray 9 1 $$ +TrayExecByTray 9 2 $$ +TrayExecByTray 9 3 $$+TrayExecByTray 9 4 $$ +TrayExecByTray 9 5 $$ +TrayExecByTray 9 6 $$ +TrayExecByTray 9 7 $$+TrayExecByTray 9 8 $$ +TrayExecByTray 9 9"
The keyset is assigned to the numerical keypad's 0 key. If we create a mirror set of this key we can ensure that the priority will always be given to the abilities in the lower slots.

numpad0 "+TrayExecByTray 9 0$$+TrayExecByTray 9 1$$+TrayExecByTray 9 2$$+TrayExecByTray 9 3$$+TrayExecByTray 9 4$$+TrayExecByTray 9 5$$+TrayExecByTray 9 6$$+TrayExecByTray 9 7$$+TrayExecByTray 9 8$$+TrayExecByTray 9 9$$+TrayExecByTray 9 8$$+TrayExecByTray 9 7$$+TrayExecByTray 9 6$$+TrayExecByTray 9 5$$+TrayExecByTray 9 4$$+TrayExecByTray 9 3$$+TrayExecByTray 9 2$$+TrayExecByTray 9 1$$+TrayExecByTray 9 0"
In this set we are listing all the slots from slot 1 through slot 10 and then back to slot 1 again. If we do this then in Phase 1 Slot 1 will get first priority since it is listed first. In Phase 2 Slot 1 will get first priority again since it is listed last.

This is an important feature since it allows you to prioritize your abilities. Those in lower slots receive priority. Using this method will allow you to setup a complex chain of buffs, debuffs, and attacks that might require a specific order. Or it may allow you to maintain abilities that you would like to keep up at all times.