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Career Officer
Join Date: Jun 2012
Posts: 292
# 5
11-19-2012, 03:41 AM
I like this idea. I only need one last piece of MK XII set to complete my MACO space set so I'm pretty annoyed, like a lot of others, that I now have to slowly progress to a point where in a couple of months I can buy that one last bit of kit.

I agree with the second poster who said 10 in a day would be too much, but even 2 or 3 a day could make a big difference. It would also give a reason to playing STFs again. Right now, I don't see the point in them, I can do one or two and I get enough marks to keep the projects going, I don't need any of the items I can unlock at the lower tiers so no point in stockpiling them.

It would also make the optional tasks a little more meaningful. I didn't like them much before to be fair simply because it takes a full team of 5 to work them right, and then with need or greed loot, all but one could end up getting nothing. Having a fixed reward per player does work better, but normal marks are pointless.
Join date is wrong, I've actually been around since Beta.
My fleet means something to me, it is a home. But because it has less than 25 members and I don't want to be a nameless face among 500, I'll never reap the rewards of an upgraded starbase. Not cool.