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Join Date: Jun 2012
11-19-2012, 03:41 AM
I like this idea. I only need one last piece of MK XII set to complete my MACO space set so I'm pretty annoyed, like a lot of others, that I now have to slowly progress to a point where in a couple of months I can buy that one last bit of kit.
I agree with the second poster who said 10 in a day would be too much, but even 2 or 3 a day could make a big difference. It would also give a reason to playing STFs again. Right now, I don't see the point in them, I can do one or two and I get enough marks to keep the projects going, I don't need any of the items I can unlock at the lower tiers so no point in stockpiling them.
It would also make the optional tasks a little more meaningful. I didn't like them much before to be fair simply because it takes a full team of 5 to work them right, and then with need or greed loot, all but one could end up getting nothing. Having a fixed reward per player does work better, but normal marks are pointless.
Join date is wrong, I've actually been around since Beta.
Please remove the Dilithium requirements from the Embassy and Mine holdings, the Dilithium requirements on the starbase already cripple our fleet for months at a time.