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Join Date: Jun 2012
Posts: 6
# 5
11-19-2012, 10:15 AM
Great link, thank you!

Very interesting that there are both threat reduction as well as threat increase consoles - this means that, as it should be, for proper role setups it's the DDs duty to watch threat just as much as the tank's.

Now, with that, I'm confident enough I could take the defense perks as I'd prefer theme-wise, as the old adage for someone pulling aggro and dying would apply: If the tank dies it's the healer's fault. If the healer dies it's the tank's fault. If a DD dies - it's the DD's fault. :-) But yeah, the game does not really seem to have put too much thought into group tactics at this point, I usually find that a big damage output simply is the most useful, even in the elite STFs most of the time.

Now only to find out how those nanites work, because no way I'm picking them up if they only tick every 60 seconds for a big chunk, instead of just raising hull regeneration.

Anyway, thanks a lot for the information and commentary, hevach.