Announcement About Upcoming Dilithium Changes - Nov 14, 2012
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Join Date: Sep 2012
11-19-2012, 10:31 AM
Originally Posted by
I have to wonder how much of the dissatisfaction with dilithium earnings is due to that people have come to see the dilithium cap as what they 'should' be making with average play, rather than the upper limit.
The huge costs in dilithium the devs put on Starbase projects in order to tailor them for fleets of 50+ members no doubt has no small impact on this, but even without those, I wonder how many people would have felt 'cheated' if they only made 2k dilithium in one or two hours worth of play?
Just a perspective here. The cap isn't what people should be using as a standard, in my opinion.
The problem is, Dilithum=Zen. And now Zen=Dilithium.
The upper level costs of Starbase projects puts a premium on dilithium. Now it's needed for fleet credits, its needed for zen, its needed for pure CONSTRUCTION both embassy and starbase.
That 8k cap throttles how fast you can get dilithium. You use the cap because while it was work it wasnt all that bad to cap before. If you do as you suggest you then must suggest dilithium isnt worth what the game suggests it is OR what the devs SAY it is. The fact that they suggested it should basically take 2nd job type of hours to cap out says all i need to hear about how they feel about the people playing this game. And how i should feel about them. I've done this dance in other games it never ends well. Those games survived. Though Funcom is being sold off. Your 2k Dilithium in 1-2 hours of play? That's what the devs want.