Thread: new doffs
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Captain
Join Date: Jun 2012
Posts: 843
# 27
11-19-2012, 03:06 PM
Quote:
Originally Posted by borticuscryptic View Post
All equipment in this game is OP then, because it aids you in defeating your enemies, be they AI bags of hitpoints, or skilled fellow players. Would you all rather have cookie-cutter ships with pre-assigned abilities and equipment that leave you with no customization or choice?

This community throws around the term "Overpowered" like confetti. Back it up with tests and metrics, and we'll be happy to review for tuning, rather than tossing around hyperbole as if there's no tomorrow.

(Yes, I recognize the irony in the way that statement is phrased.)

It's very possible that you're correct in some of these cases, and we've come out and admitted as much in the past, and tuned the abilities accordingly. But jumping to conclusions and labeling something as "OP" before you even have the facts on its function will do nothing but hurt the credibility of the communal voice of this subforum.
Is there any way that you could provide us with the stats (proc rates, whether they're unique or not, timers, CDs, etc etc) regarding these, please? That way at least some initial theories can be made before testing them out on Tribble.
Devs would like a concise list of things that are broken and not working currently, so here's a short list for PvP: Neutronic Torpedoes, Ionic Turbulence, Surgical Strikes (including Faeht firing through cloak), PartGen stacking and CrtH being boosted to absurd levels.