Thread: new doffs
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Join Date: Jun 2012
Posts: 1,085
# 29
11-19-2012, 02:10 PM
Originally Posted by paxottoman View Post
Uh no, an entire team or majority of a team being viraled is an extremity of a situation. There will be no variety of abilities used by science captains in pvp either. Viral is god and a must on a build with this doff being available. You can interrupt cross heals indefinitely with a heavy spec into decompiler. Allow me to elaborate:

1) Two virals, global cool down 30 seconds.
targets A, B, C, are viraled because of new doff
2) Targets are viraled again because of old doff
3) Duration of viral is 20 seconds.
4) 10 seconds later, a new wave of virals come in.
5) Oh yeah your team mate also has double viral on his ship.
6) You're amazing if you lived passed this onslaught.
You're jumping to conclusions and transposing a 20% chance at proc to be a 100% chance. There's an 80% chance the proc won't fire so it's not like everyone's going to be viraled for the entire match. Also, if you want to use the old doff in combo with the new doff, you will have to make a sacrifice of which one to use which lowers your chance of either of them firing off. According to Borticus's post, the duration of viral for these chained virals will be 5 seconds, not 20.

Whoever runs tric mines tends to rely on them heavily for a reason. Giving them 'more options' isn't exactly a solution to that problem. Why is it that tric torps (which require precision and concise timing skill) kill you as well? Where as trics don't kill their own/friendly targets? It's trash, and anyone that uses that stuff knows it's an easy way to score a kill on someone without even breaking a sweat.

While they worked on these doffs, they ignored the need to fix the problems with PvP. I'm not going to say "good job thanks for the new doffs" when they don't really don't improve pvp in this game.
That's like saying whoever runs 4 DHC's and 3 turrets rely on them heavily for a reason. Well duh. People tend to rely on the weapons they equip, especially when their boff powers revolve around buffing said weapons. We can get into this discussion about tric mines being OP, but we've already had it, and I'd rather not talk in circles. I'll just say that it's been a long time since I've died to tric mines in my escorts, and I've never died to them on my sci or eng toon. I die to cannon rapid fire with DHC's exponentially more than tric mines with dpb, so I guess DHC's are OP and should be nerfed...because you know, I should never have to die in this game by someone using weapons meant to kill me.