Suggestion for Vesta's Hangar Cooldown
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Join Date: Jun 2012
11-19-2012, 05:08 PM
Originally Posted by
The Vesta class, hereafter referred to as the USS Mary Sue, should not have a hangar on-par with a dedicated Carrier such as the Armitage. It's called the Heavy Escort
for a reason. The Mary Sue does not have Carrier anywhere in it's description.
If it were up to fanboys of the Mary Sue, it would have a B'rels turn rate, a Dreadnaughts hull, 3.5 Shield Mod, 5/5 weapon slots, and have all of its console powers innate with 12 console slots.
So what if its hangar's CD cannot be reduced? Perhaps that was intentional on the first Fed Sci Vessel that can mount DHCs that run on AUX instead of WEAP power and is not a Carrier/Flight Deck ship that has a working combat hangar.
Ever think they did it for Balance? Of course not, it is the USS Mary Sue.
Be happy with the OP piece of hardware you have. I would not have stuck a hangar on it at all.
Wow. Rage much?
If you had taken the time to read my OP, you would see I proposed a higher Minimum power level cooldown then other Hangar ships due to the fact that it's a Science Vessel. It already suffers from an agonizingly long launch time from the shuttlebay. I've had fleet-mates tell me that their pets sometimes get destroyed before they even finish the launch animation.
Personally, I think the long launch animation is enough for the Vesta.
Last edited by burstdragon323; 11-19-2012 at