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Career Officer
Join Date: Jun 2012
Posts: 4,305
# 57
11-20-2012, 04:28 AM
Quote:
Originally Posted by hereticknight085 View Post
The thing with the Aux Cannons is that they are good in theory, but in practice actually can be... well clunky. They don't synergize well with other weapons at all. Simply because they are the only weapons we currently have access to that run on Aux. All other weapons (minus torps and mines) run off of weapon power. If you have 25/50/25/100 settings, only your aux cannons will be doing damage, while whatever you have on the rear, unless you are constantly shuffling power around (which most skilled players can do, but it's tedious as hell) will be insufferably weak.
True - I currently run one (phaser) beam array aft, with two photon torpdeo launchers (for their quick reload time).

As you say, with most of my focus on aux power there isn't a great deal left for weapons. On the other hand I only really use that beam array to facilitate sub-system targeting, so it's not really too much of a concern.

I am considering popping the phaser Quad cannon, from the Sao Paulo, on forward with a DHC and the rapidfire Transphasic Torpedo launcher - for my Tac toon anyway; will likely stick with the aux cannons with my sci, as prefer crowd control and healing over DPS when playing Sci anyway.

* Edit - tried this with my tac, as stated, and pretty pleased - did fair DPS (not overwhelming, but more than enough that I can hold my own and not be a burden). Swapped out the aft torpedo launchers too; replaced one slot with a turret and the another with a MkXII Tric launcher, to good effect!

STAR TREK BATTLES - HIGH DPS PLAYERS NEED NOT APPY

Last edited by reyan01; 11-20-2012 at 06:24 AM.