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Join Date: Jun 2012
Posts: 1,499
# 30
11-20-2012, 11:47 AM
Originally Posted by borticuscryptic View Post
This is one option under review, but it's not a true fix.

AFK'ers still spend their time doing nothing (likely tabbed out, doing something else), and teams can still win without them even if it's less likely. These two factors mean it wouldn't stop an AFK'er from jumping into a Queued Map and waiting for a win so they can earn their Dilithium. Even if that only happens like 10% of the time, that's still 10% of their non-effort. It's a diminished amount, but in the end it means nothing to the type of player that employs this method of earning.

Additionally, players that try their hardest, and don't win, get nothing for their time & effort. If an AFK'er enters a match on their team, they are even less likely to win no matter how much they try.

So, in essence, restricting rewards to a Win condition punishes active players more than it punishes AFK'ers.
So why not ban them for griefing? Why not the same for knowingly exploiting bugs? What good is that part of the ToS if it's not enforced?

Edit: There's some other issues I brough up here:

Along the same lines and haven't heard anything on them. I know policy enforcement isn't a Dev issue, but it would be nice to have some official stance on this issue even if you can't comment on it.

Last edited by p2wsucks; 11-20-2012 at 11:50 AM.