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Lt. Commander
Join Date: Jul 2012
Posts: 183
# 32
11-20-2012, 11:06 AM
Originally Posted by borticuscryptic View Post
This is one option under review, but it's not a true fix.

AFK'ers still spend their time doing nothing (likely tabbed out, doing something else), and teams can still win without them even if it's less likely. These two factors mean it wouldn't stop an AFK'er from jumping into a Queued Map and waiting for a win so they can earn their Dilithium. Even if that only happens like 10% of the time, that's still 10% of their non-effort. It's a diminished amount, but in the end it means nothing to the type of player that employs this method of earning.

Additionally, players that try their hardest, and don't win, get nothing for their time & effort. If an AFK'er enters a match on their team, they are even less likely to win no matter how much they try.

So, in essence, restricting rewards to a Win condition punishes active players more than it punishes AFK'ers.
What about just giving the Feds missions like "Ship Killer" and " A good day to Die" .

" Ship killer"- Up the Dil reward to what you get for the Daily now.

" A good day to Die" Keep the dil where its at. If you make it as high as the normal one people will just run in with no shields just to die and get the the mission done. If its only 480 hopefuly people wont waste there time for just 480 dil. and people who try still get something for there time.

Quote of the week:
Originally Posted by sollvax View Post
a pure cannon build is always less effective than original starfleet specs

correct build is as it comes out of the factory