Season 7 Update! More Changes Inbound! Posted Nov 20, 2012
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Join Date: Nov 2012
11-20-2012, 09:15 PM
Okay, Dan....I know you're a busy guy and all....
...but come on....
....still waiting for you to play my 3-hour Foundry mission!
Back on topic. I like the idea of "career" reputation tiers for the future.
As for Foundry mission length vs. reward given for the dailies...I am in agreement with another poster that suggested that the reward should scale with the difficulty and average completion time of the mission. As stated above, my mission can take around three hours to complete, if the player takes the time to read all of the dialog and explore. Although I could easily have broken the mission up into several different missions, I opted to keep it a feature-length one...this was mainly due to my fear of having a limited amount of mission slots to play with. I'm sure if the reward was more substantial for playing it, I'd see more traffic.
It is refreshing to see new captain skills becoming available! Are we going to see new bridge officer skills in the future as well?
I would definitely like to hear more of your ideas on helping smaller fleets progress their starbases easier. I am dying for those ultra-rare weapons...but unfortunately, with a 10-man fleet, that will be a long time coming.
Last edited by oldlordskull73; 11-21-2012 at