Season 7 Dev Blog #20
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Join Date: Jun 2012
11-21-2012, 12:58 AM
Originally Posted by
I'm a little shocked to read about large (100+ member) fleets having trouble coming up with a few hundred thousand dilithium.
Now, don't get me wrong, I won't complain
if the devs decide to lower the dilithium cost on projects. However, my own fleet - which has about a dozen active members - has had no problem competing all of the optionals. We still have plenty of dilithium left over (one of our members bought a Regent recently with dilithium he saved up and converted to Zen).
A 100 member fleet is looking at 2,000 dilithium per member to complete an optional. A 300 member fleet like the one described earlier is looking at less than 700 per member.
If my little bitty fleet can carry a distributed load of 16,000+ per member for the optional, I just don't understand why coughing up 2,000 or less is a problem.
Help me understand the problem here... because I don't see how a couple hundred thousand dilithium is out of line for a project like this. Is it just because the majority of fleet members aren't contributing dilithium? If so that seems more like a fleet management challenge than a problem with the pricing.
FWIW, the fleet I'm in- 500 members- usually fills these projects within five to ten minutes.