View Single Post
Join Date: Jun 2012
Posts: 568
# 38
11-21-2012, 04:15 AM
Originally Posted by borticuscryptic View Post
This is one option under review, but it's not a true fix.

AFK'ers still spend their time doing nothing (likely tabbed out, doing something else), and teams can still win without them even if it's less likely. These two factors mean it wouldn't stop an AFK'er from jumping into a Queued Map and waiting for a win so they can earn their Dilithium. Even if that only happens like 10% of the time, that's still 10% of their non-effort. It's a diminished amount, but in the end it means nothing to the type of player that employs this method of earning.

Additionally, players that try their hardest, and don't win, get nothing for their time & effort. If an AFK'er enters a match on their team, they are even less likely to win no matter how much they try.

So, in essence, restricting rewards to a Win condition punishes active players more than it punishes AFK'ers.
I'm still in favour of the following:

If a player has been AFK for >XX seconds, give the remaining teammates access to a quick-and-dirty vote system e.g. "Is this person griefing? Yes/No". If all remaining teammates vote that the AFK'er is griefing, either kick them from the team or (my personal favourite) make their ship become targetable by both former-teammates and former-enemies for the remainder of the match, and have kills on them count for both teams...

Could equally apply for leechers in STFs (allowing both NPCs and former-teammates to get a crack at them).

[ <<<--- @Maelwys --->>> ]

Last edited by maelwy5; 11-21-2012 at 04:17 AM.