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Captain
Join Date: Jun 2012
Posts: 652
I was checking the passives that can be obtain from the rep system, and this one call my attention

Quote:
You have a 20% chance to gain an instant heal to your shields when you are critically hit in space combat.

Emergency Secondary Shielding
Passive
100 sec
to regain 425.2 shields by when critically hit
U may say, what is wrong with it? Turrerts! for example 99% of escorts run 3 turrets in the rear, they have the highest firing rate of any weapon, and the lowest damage, so they will trigger that healing proc like hell, a critical hit form a turret will do far less dmg than the healing proc of this passive skill. And ofc u have to deal when u do a criticial hit in a ship that have EPTS3/Extended shields/RSP/etc, u will do negible damage and u will trigger the proc.
But this problem is not only with turrets, DHC will also trigger this proc very ofen, in combination with the turrets, instead of kill your target u will throw to him a bunch of healing

Maybe my interpretation is wrong (i'm basing my guess only in that description) but if i'm correct this can be a mayor unbalance. Also i hope that this new skill don't have the same problem that the jem'hadar set inmortal mode lagging all the matches.
John Sheridan@playhard88 - FED Tactical
Vin Naftero@playhard88 - FED Sciencie
K'tan@playhard88 - KDF Tactical
Argento@playhard88 - RRF Tactical (FED)