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Join Date: Aug 2012
Posts: 3,553
# 323 Upcoming Changes to S7
11-21-2012, 06:43 PM
The Reputation System, including the STFs are getting some major changes over the next two weeks. Here is a rundown of what is going to happen over the next several Holodeck updates.

Omega Conversion Crates can be opened immediately. You will no longer need to achieve T3 in Omega Fleet to open these.
Reputation XP Project timers are dropping from 40 hours to 20 hours across all Tiers. If you have a project in progress, it will not change, but any new projects after the update will be adjusted. We are also looking into adding the ability to drop a project.
All XP Reputation Projects (projects that reward progress towards your next Tier) will now grant 240 Dilithium (on average) upon completion. If you complete 4 XP Rep Projects a day, you should earn about 960 Dilithium per day from it. These are in addition to the Marks to Dilithium conversion Projects. Once you've completed a Reputation System, these XP Projects will go away, but the Marks to Dilithium conversion projects will remain.
Reputation Projects that convert Marks to Dilithium are being moved from unlocking at T5 to being available immediately. This allows you to convert Omega Marks and Romulan Marks to Dilithium similar to how you could trade STF items for Dilithium previously.
Loot drops are getting added to STF mobs as well as to bosses.
End of STF Loot Rolls are returning. There will once again be a chance to earn special rewards at the end of STFs or Romulan Mark events. These special rewards will be Bonus marks, Borg Neural Processors, or other items needed for Reputation rewards.
Reputation Advancement Projects (the ones that unlock each tier) are having their timers reduced from 1 hour to 15 mins. and we are removing Dilithium inputs from these Tier Up projects.
The amount of commodities needed for Romulan Reputation projects is being reduced due to the lack of drops on New Romulus. We will be adding more drops to New Romulus in the future either through enemy kills or daily missions.
All Reputation Projects are being changed so that you need to claim the reward upon completion. This puts it in line with how Duty Officer assignments work so you can see the rewards you are getting from each project.

So basically they are now going and giving instant gratification, and ALSO reducing costs. I think the only thing I approved of while reading this was the return of loot drops to STFs. The rest, especially the part with the reputation system, has left me with a feeling of disgust.

Somebody, ANYBODY, explain to me why reducing the amount of time it takes to tier up in the rep system is a good thing? How does that foster commitment to the game, and teach us to be patient and EARN our rewards? How does that NOT go in the direction of instant gratification? Please. Convince me.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
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Why the Devs can't make PvE content harder.