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Starfleet Veteran
Join Date: Jun 2012
Posts: 62
# 36
11-22-2012, 07:20 AM
I don't find that cruisers are under powered, they do an amazing job of tanking and healing, I think the problem really lies in the complete LACK of Tac options.

For both the science and engineering consoles you have several different viable options available for every ship but only one, MAYBE two, tactical. In addition, these consoles were originally balanced around massive diminishing returns and a max of 4 consoles per ship, both of these are things of the past.

I'd really like to see some variation introduced into the tactical consoles and some serious diminishing returns on the current damage consoles. I'm really not sure why there aren't base tactical consoles for things like Accuracy, Crit-H/Crit-D, or Increased Proc chance, anything to add some new options.