True reason why Foundry is unpopular
View Single Post
Join Date: Jun 2012
11-22-2012, 06:35 AM
Originally Posted by
Ooh, I just had an idea!
Seeing people complain about the B'tran cluster being stripped of its dil rewards got me thinking: why does nobody like exploration missions?
1) No real rewards. Duh, that's what the B'Tran kerfuffle is about so obvious answer is obvious.
But, more that just that:
2) The missions themselves just really suck. They're all unengaging cookie cutter one click missions. The reason for this is obvious: there's way too many of them. The devs can't afford to spend the time making them interesting or unique, and are pretty much forced to just stamp them out en mass as short, cheap, cookie cutter missions.
Proposed idea: Create an "exploration mission" option for foundry mission publishing, and let Foundry authors do the heavy lifting. Foundry authors can create and submit missions specifically to become official exploration missions, via process similar to that used for spotlight or officer daily submission/approval. An approved mission gets assigned a door in one of the exploration sector anomalies.
The idea could be expanded to all explore areas; remember, they are by rank with objective to 20 mins like an explore currently, some combat and some report there of what happened.
The episode are currently an hour or longer and should get better rewards; but the hook to the foundry are the broken consoles and dancing. I had many ask me, "how you do that?". I reply the command codes j available community search quick that the road into the foundry and from there I found many others and always looking for something new.