View Single Post
Join Date: Jun 2012
Posts: 891
# 42
11-22-2012, 10:15 AM
Originally Posted by momaw View Post
As Mr. Stahl told us himself the average player was refining less than 2000 a day. Clearly, hardcore farmers are an extreme minority.

The basic problem here is that dilithium is time-gated and nothing else really is. If you give me a choice between working on a reward that I can ONLY earn now, and one that's available any time, guess which one I'm going to max out? Making dil easy to get means I then have more time, once I've got my dilithium, to play everything else which doesn't give dilithium. Easy dil = more variety. The obvious solution to my mind is to make everything give a relevant amount of dil, but apparently they do not feel that way.
And then they turned around and said that the reason they removed a lot of the dilithium generation methods was because of exactly the reason I said.