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Career Officer
Join Date: Jun 2012
Posts: 590
# 55
11-23-2012, 11:22 PM
Quote:
Originally Posted by skyranger1414 View Post
I can honestly say I've done hundreds of ESTFs and I've only seen anyone critrisize another player once, and I've never done it myself. That's the true beauty of the design Cryptic has made, you don't NEED to have optimal builds to get through anything. So if you want to play a non tanking cruiser... more power to you, you can still get through anything. You must realize though, that you are purposevely NOT using your ship's strengths, and therefore you will be comparatively underpowered when you compare yourself against others that DO try to play to their ship's strengths.
It's funny you should mention STFs, especially ESTFs. I've played them in a tanky cruiser that did in fact have points skilled into Threat Control before. My performance suffered there. I struggled to contribute in any kind of meaningful way and was more hindrance than help. Part of it was inexperience, I'll admit that, but part of it was also that those missions are not designed with tanking in mind. I'm struggling to think of any part of them where a ship that does little but draw fire and soak damage makes any kind of appreciable contribution and I'm having a great deal of difficulty coming up with anything other than the Donatra boss fight.




Quote:
Originally Posted by skyranger1414 View Post
... like I said above, if you choose to ignore your ship's tanking potential you are wasting a lot of your ship. You can do it and still contribute, but don't expect to be as amazing at content as people that build to their ship's strengths.
Have really said all I can on this particular one above.



Quote:
Originally Posted by skyranger1414 View Post
I didn't comment on this because I was hoping you might catch on as to WHY its done that way. You are looking at attack patterns, but fail to realize that not only escorts use them. Every ship and captain type should at least consider taking that skill. If it had a higher opportunity cost how many Sci Vessel and Cruiser pilots would take them? Its like asking why are shield systems so low?.... the answer is the same, so that everyone takes it!
Actually I do use attack patterns on ships other than escorts/raptors. They're just that powerful, even at Level 1 which is the highest you're going to have access to if you don't fly an escort/raptor or dish out real money to pay for C-Store ships (and even from those you're limited to three cruisers fed side and one KDF side) that can utilize a level two. And that's the reason why I feel it should be higher on the skill tree. Attack Patterns ARE powerful and they're limited to higher level slots (Lt. Power at minimum & all of them have at least one level that's a Commander power).

As for Shield Systems being low, you're right. It's a no brainer power. A straight up boost to shield HP? You'd be crazy to pass that up. And since every ship has shields then it makes sense to make it available at lower levels.

A better comparison would have been Starship Shield Emitters which improves the performance of shield heals. The powers that this skill boosts all have Level 1 versions as Ensign powers. They're powerful, potent, and more importantly accessible. The most powerful versions are reserved for Science or Engineering ships yes, but you can still get multiples on any ship even if it's just stacking a Level 1 and Level 2 in the same Bridge Officer slot. You can't do that in anything but an Escort or Raptor unless, again, you want to pay real money for a C-Store ship.

Quote:
Originally Posted by skyranger1414 View Post
Looking beyond that, the threat skill is pretty much on its own. You don't need to spec into several skills to hold agro. This is done by DESIGN so that players like you that choose to fly non-tanking cruisers can do so. Compare that to something like survivability or damage dealing that are spread over several skills. As to why its so high up on the tree.... its THE defining skill for a tanking ship, by itself it enables tanking builds to fulfill half of their primary functions, it even adds a resistance bonus! I see nothing wrong with it being so high up.
That damage resistance bonus? Not even close to worth it, especially when Starship Hull Plating is on the same level in the skill tree. I don't really see anything untrue with what you're saying...I just continue to disagree with you that Threat Control is where it needs to be on the skill tree. And I have no doubt I'll continue to disagree, so I'll like as not leave it at this. Thanks for keeping this a pretty civil discussion though. It has given me some food for thought, but not enough to change my mind