Just an update here, for everyone not yet convinced.
Spheres hitting for 37k, why not? And these guys come in groups!
Quote:
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Originally Posted by combatlog
Sphere deals 11144 (24142) Kinetic Damage to you with Plasma Torpedo.
Sphere deals 28525 (37837) Kinetic Damage(Critical) to you with Plasma Torpedo.
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Now that's arguably "avoidable" by trying to stay in range of only one sphere...
This one however, was dealt by one entity, in the span of about 0.1 second:
Quote:
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Originally Posted by combatlog
Vessel Two of Two Unimatrix 01's Plasma Torpedo - Spread III dealt 4734 (22439) shield damage to you.
Vessel Two of Two Unimatrix 01 deals 2493 (33071) Kinetic Damage to you with Plasma Torpedo - Spread III.
Vessel Two of Two Unimatrix 01's Plasma Torpedo - Spread III dealt 4695 (22254) shield damage to you.
Vessel Two of Two Unimatrix 01 deals 2833 (33277) Kinetic Damage to you with Plasma Torpedo - Spread III.
Vessel Two of Two Unimatrix 01 deals 24611 (32645) Kinetic Damage to you with Plasma Torpedo - Spread III.
Vessel Two of Two Unimatrix 01's Plasma Torpedo - Spread III dealt 1065 (5046) shield damage to you.
Vessel Two of Two Unimatrix 01 deals 17192 (29498) Kinetic Damage to you with Plasma Torpedo - Spread III.
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So, shield damage? adds up to 10494 (47939). Should probably have been higher, as I ran out of shields before it ran out of damage. As you see from kinetic damage, I was hit 4 times. This means there is NO shield resist in STO that could have hept my shields up.
Hull damage? 47129 (98491)....
Now to add to this, this is an invisible attack. I was about 9.5km away, moving at half impulse, and had good resists running. All hits hit within a fraction of a second. This is a
perfect one-shot. It is
UNAVOIDABLE. (short of never getting in range of the enemy)
Now, a game mechanic that kills you, that you might as well not even try to defend against, because you can't, what's the point of that? Might as well have a random warpcore-explosion built into every ship....