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Captain
Join Date: Aug 2012
Posts: 1,199
# 1 Elite STFs Bravo !
11-25-2012, 09:33 PM
First off let me say what a great job season 7
Is I'n regards as to the improved quality of the
Elite STFs

Minor bugs with high crits and invisible torpedoes
You need to correct this

The Borg are starting to fight back wonderful !

Having enemies not firing back was breaking immersion
For me badly it great to have a enemy that fights
Back.
Minor adjustments are still needed

Spawning ships at cure should come out fighting if a player is
I'n sensor range and detected

The nanites generators top tier need to be beside the cubes and the lower
Tier I'n the old tiers place underneath

Borg tractor beam and cutting beams needs it's own ai that targets
Closest enemy. The carrier needs double resists and gravity 3 well plus
Tykens rift 3. The fighter spawns need triple hitpoints and a faster
Spawn
The carrier needs beam arrays and beam overload 3 with faw 3

Infected elite
The gate needs to spawn turrets at blind spots on sides and bottom
The small gate cubes need triple hitpoints

Khitomere looks pretty good as is

Add 1 neural processor and 500 dilithium
To each elite STF

Copy over season 6 elite rename as veteran with
Current rewards

Good job on the stfs !
Jellico....Engineer.....Stargazer KDF Tac
Saphire.. Science.....Ko'el Rom Kdf Tac
Leva........Tactical.....Mailu KDF Sci