Engineering captain buff suggestions
View Single Post
Join Date: Jun 2012
11-27-2012, 09:40 AM
Originally Posted by
Now that the patronising is out of the waY
I merely disagree with your assesment of the usefulness of TI and offered evidence as to why I felt this way from a source that showed me the value of TI.
Thanks for villianizing me for no reason.
1. Alpha/"burst" isn't everything. "Burst damage" is for kids who like to watch big numbers, DPS is for killing stuff.
Depends on your build and what role you play iether in a team or pugging. For example I tend to design for a good burst but more sustained DPS in my escorts to punch a hole in a shield that I can iether take advantage of for the kill or let my wingman use to finish the target with his burst while I maintain pressure with DPS.
Now on a Cruiser this falls away for me as I am not interested in attempting a burst attack with limited tactical options and the use of TI becomes more helpful in rotating the next power up to fire. (for me this usually Beam Overload )
2. Come on, you're a pvper, if you ran into someone with only 1 copy of TT1 (and no Conn Officers), you'd laugh at him.
Not if he designed it to use the single copy of TT effectively. I have builds that use one TT and have met others.
ATB builds are really good for single TT usage if one is wanting to free up space for another Tac power. TI just makes it that much quick.
All this moot though as I was only disagreeing with the idea that TI had no value at all instead viewing at as limited in value as I find many Captain powers are only limited in usefulness depending on one's build but shine on others.
Thank You, Dev team for the Flanking buff to the Raider class and the accidental peek at the ship who shall not be named! It was a great early Christmas gift to all of us KDF fans.
Last edited by bitemepwe; 11-27-2012 at