Directed Energy Modulation revision suggestion
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Join Date: Jun 2012
11-27-2012, 01:35 PM
The problem with shield-piercing attacks in general (this applies to pretty much any game that has a shield system and shield-piercing abilities) is that the pierce/non-pierce ratio needs to be higher than the shield/hull ratio to truly be effective, otherwise you're going to end up breaking your opponent's shields before his hull and the effort expended in piercing the targets shields is wasted, and in a game where the hull-killing kinetic damage needs to not hit shields, it ends up being even worse. This is complicated by the fact that shields can be healed and that there are multiple facings, but the base premise stands.