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Captain
Join Date: Jun 2012
Posts: 3,057
# 4
11-27-2012, 06:55 PM
Quote:
Originally Posted by majortiraomega View Post
Please note that I primarily play ground, so you may want to take that into account. This is what I would suggest:
Tactical Captain Ground:
Full MACO Mk XI/XII (Shield, Sniper Rifle, Armor) (you need 3 points in PSG and 6 points in combat armor)(2pc bonus for shield heal)
Advanced Fleet Antiproton Pulsewave Assault Mk XII [Dmg]x3 [CritX]
Tactical Kit - Fire Team Mk X
Alternate: Tactical Kit - Operative Mk X
Alternate 2 (if more than 2 tacticals): Tactical Kit - Squad Leader Mk X
Devices: Shard of Possibilities, Large Hypo, Crossfire Tribble, Horta
Duty officers: 3x Security Officer (extra escort), 1x Assault Squad Officer (grenade cooldown), 1x Fleet Pack Biochemist (hypo cooldown reduction)

Science Captain Ground:
Full MACO Mk XI/XII (Shield, Sniper Rifle, Armor) (you need 3 points in PSG and 6 points in combat armor)(2pc bonus for shield heal)
Advanced Fleet Tetryon Pulsewave Assault Mk XII [Dmg]x3 [KBK]
Science Kit - Analyst
Alternate: Science Kit - Medic
Alternate 2 (if 2 or more science): Science Kit - Physicist
Cure Ground Elite Armek Battle: Swap the pulsewave for a Bat'leth and use the Medic kit. Draw armek's aggro with the Bat'leth and use the heals to keep you alive.
Devices: Shard of Possibilities, Large Hypo, Fleet Tribble/Triolic Tribble, Horta
Duty Officers: 1x Biochemist (-10 all damage resist), 1x Biologist (tricorder scan duration increase), 2x Doctor (extra temporary hit points chance), 1x Counselor (willpower buff chance).

Engineering Captain Ground:
Full MACO Mk XI/XII (Shield, Sniper Rifle, Armor) (you need 3 points in PSG and 6 points in combat armor)(2pc bonus for shield heal)
Advanced Fleet Polaron Pulsewave Assault Mk XII [Dmg]x3 [KBK]
Engineering Kit - Enemy Neutralization
Alternate: Engineering Kit - Equipment Technician
Alternate 2: Engineering Kit - Fabrication Specialist
Devices: Shard of Possibilities, Large Hypo, Fleet Tribble/Triolic Tribble, Horta
Duty Officers: TBA
excellent advice for ground. I would only say for tacticals you MUST have a gambling device. actually for all classes. stacking resis is good, but most elite stfs are just dps race, and the gambling device provides plenty.
for tactical i would also suggest using an Omega set, since it further adds dps. But then you should be doing ambushes out of your cloak predominantly, and be aware of your aggro. dodge alot.

yeah the spacepart is very tricky. so many possibilities, so many ships.
stacking AOE abilities like cannon scatter volley and torpedo spread will make things easy especially if combined with AP beta, but it draws a lot of attention. i would not recommand that build to anyone, takes a lot of practice and skill to not die more than once or twice in an elite stf, or a capable tank in your grp^^

i would definately recommand the old [BORG] mod photon torpedos, since when fired with a spread each target takes the 1000 dmg and it is a 100% chance of that despite the very short CD. basically an extra 1000 extra dmg per torpedo.
I found TBR very very good for elite stfs, against stationary targets they deal a lot of dmg, and if somebody actually screws up with the generators, you have an option to buy some time, or deal 800+ dmg to the transformer to take it down faster.

If anything else comes to mind i'll add it later, but TBR is an asset i wouldn't wanna miss on any ship (if possible). it is good for so many missions, the tholian dreadnought in azura nebula...takes time to take down...why not just push it 20 km away and release the ship in the meanwhile^^


*edit:
on a related issue, i noticed the plasma dot from a borg torpedo today to be more than 1100 dmg per tick. and the nasty bastards stack endlessly too. (had 5 on today at one time) so hazard emitter is a sooooo must have. i sure hope the plasma resi armor plating diminishes that dmg, but since i had like 28% already and hat thing was ticking still for a 1100 i doubt it.
i think pre season 7 the dot did like 200 dmg max (not sure really), this explains why the borg are more powerfull since season 7. atleast for me.
Go pro or go home

Last edited by baudl; 11-27-2012 at 07:02 PM.