Something I've noticed about some balance issues
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Join Date: Jul 2012
11-28-2012, 01:49 AM
Originally Posted by
Personally, as fun as this combination is, I have to admit, it does feel abit broken, while of course balanced, it still might be abit scary..
Auxilery to the Battery x2, and Technician Doffs x3.
They put EVERY bridge officer power (Except for Photonic Officer) on it's Global Cool down with repeated uses, including each other!
Use this with something like Eject Warp Plasma, and you seriously start to wonder if perhaps this isn't some form of Voldimort. Sure it isn't really.. But should we be able to keep Eject Warp Plasma CONSTANTLY in effect even BEFORE THE LAST ONE FADES?!
Just imagine what other powers could be used to cause these kinds of nightmares.. Sure there is more testing involved...But imagine Perma Viral Matrix thanks to the new Doffs that turn it into an AOE.. What about Tyken's Rift? Scramble Sensors? Maybe even Jam Sensors as lolsy as that can be?
While I enjoy using the combination, could it actually be a Bug in disguise?
I use two atb at my fleet vorcha, and its far from op. It practically doubles all your other powers, but it needs 2 eng and 3 doff slots. And sci powers become pretty useless cause of your constant aux power at zero.
Unbalanced imho are lockbox ships like the holy bug, with hull and shield near a cruiser, great turnrate and top-notch escort powers. They've just become too common. Nearly every PVP pug has one or two of them. I'm not calling for a huge nerf, cause they were, no doubt, costly. Just remove one console or bring down the hp a little bit...