New dilithium projects at starbases are starting to get silly
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Join Date: Jun 2012
11-28-2012, 08:27 PM
The main problem with starbases is that they are not permanent, you always return to a point outside the base. Which makes them useless as a fleets major social hub during daily activity. They are fine for fleet meetings or shopping fleet gear, but that it is.
-= ISE: 12:19 -=- CSE 12:41 -=- KASE 11:59 -=- HSe 8:06 total =-
-= KAGE 5:43 =-
[7:07] [Combat (Self)] Your Dual Disruptor Banks - Overload II deals 123086 (41096) Disruptor Damage(Critical) to Assimilated Carrier.