So, would you go on tribble and test, if you were paid?
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Join Date: Jun 2012
11-28-2012, 10:50 PM
Originally Posted by
Players were very vocal about the changes and costs of the reputation system and stuff as soon as season 7 went to the test server. But did they listen? NO! Instead of using their common sense that "maybe the players are right and the costs are too high" they relied on ONE source of information.
Is this your first MMO by any chance? I ask because players are always very vocal to systems that seem expensive or have massive changes to the way things are done. Case in point from a former Cryptic game CoH, Issue 6, Enhancement Diversification.
Enhancement Diversification (ED) introduced diminishing returns to CoH, prior to ED players were just loading in 6 Damage Enhancements into their dps powers, Heal enhancements into healing powers and resist/defence enhancements into defensive powers ect. ect. ignoring Accuracy, Energy Reduction and other enhancements. This meant that although they couldn't hit the broad side of a barn, when they did they hit hard.
ED changed this by making it so that if you had more than 3/4 enhancements in a power, the amount you got back for the extras was heavily reduced, meaning that now they needed a more balanced set of enhancements to maintain things the way they were before.
The playerbase was up in arms over the issue, both for the reduction of their power and for the cost it would take to purchase the extra new enhancements to balance out their powers, it was the most controversial addition to the game since launch and several high profile players quit over it, but Cryptic stuck to their guns on this one, saying that it would make for a better play experience overall. Because of how they felt about ED many players refused to test I6 at all.
A few months following I6 after people had time to adjust and change their enhancements around to get the most out of their powers, people were admitting that it was a better play experience and made for some better builds than pre-ED.
So as the above example shows, the reason that they ignore the playerbase over actual data for this sort of thing is because the playerbase more often than not turns out to be wrong.
This phenomena also happens to be the reason for my sig.